@GDCPresoReviews Tessellation is absolutely horrid when you turn it on but leave all the tess factors at 0̶ 1.
That will un-share all the verts on the GPU side, so you're re-domain-shading all the verts ~6x (for each non-tessellated tri they participate in) and take ~6 slots worth of vertex data for every source vertex. This really sucks and is the biggest single reason why tess for regular LOD meshes never really took off, it's a giant perf cliff right as you go from no tess to _some_ tess.