@GDCPresoReviews I can get concrete for AMD HW, since all the stuff I'm about to say is in their public docs.
There's two large(-ish) dedicated banks of SRAM, the "position cache" and "parameter cache" respectively, that are the centralized staging area for shaded vertex positions (->rasterizer) and parameters/attributes (->shaders), respectively.
These are conceptually connected to every single shader core in the system. (Some caveats, will cover later.)