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  • Oct 4, 2026, 6:47 PM

    @GDCPresoReviews GS has a ton of complexity around the whole emit flow. (Likewise, the internal decomposition of hull/domain shaders in D3D into fork/join etc phases is bizarre. Don't know what other GPUs did with it, in the compiler I worked on first thing I did was just flatten it back into a normal control flow, because I had no use for any of it in the form it was presented.)

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