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  • Oct 11, 2026, 1:45 AM

    buried in the boxes of Nibble, MacUser, MacAddict and MacUser mags were these gems.

    i'm beyond excited to finally read a Sierra InterAction mag after decades of wishing i had been able to subscribe as a kid 🙏

    #sierra #adventureGames #retrogaming

    Five issues of Sierra InterAction magazine from the mid 90s:
Covers - left to right, top to bottom:

Holiday 1994: King's Quest VII
Summer 1993: Betrayal at Krondor
Spring 1995: The Lost Mind of Dr. Brain
Spring 1996: MetalTech EarthSiege 2
Holiday 1995: Torin's Passage
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  • Oct 11, 2026, 1:18 PM

    @ThreeOhFour good question. a pretty average sized team i'd say - very comparable to other small computing mags in 94. the most surprising thing to me was that the vast majority of articles are written by developers.

    PUBLISHER
KEN WILLIAMS
MANAGING EDITOR
JOHNNIE MAGPIE
ART DIRECTOR
TIM FRUEHE
CONTRIBUTORS THIS ISSUE
BRUCE BALFOUR, GARY BROWN,
BILL CROWE, SUSAN FRISCHER,
VICE GERACI, KATHY GILMORE,
KATE KtoOs, AL. LOWE,
ALLEN MCPHEETERS,
EDDIE RANCHIGODA, DAN ROGERS,
GREGORY RUCKA, CHRIS WILLIAMS,
JOHN WILLIAMS,
KEN WILLIAMS
ART AND PRODUCTION
SCOTT CATLIN, MARIA FRUEHE,
TIM FRUEHE,
MAIA HUNTINGTON, KEVIN LAMB
LORI LUCIA
BUSINESS MANAGER
JOHN WILLIAMS
EDITOR/PROOFREADER
NANCY KING
DISTRIBUTION
MAY WARD-SMITH
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  • Oct 12, 2026, 12:38 AM

    @vga256 That reminds me of Games Workshop getting their staff members to do articles for the White Dwarf magazine. I guess it’s no different to me writing blog posts (except presumably their articles were edited, and my blog posts are just pooped out at the end of the day when I’m exhausted and can’t think haha)

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  • Oct 12, 2026, 1:18 AM

    @ThreeOhFour i'm genuinely surprised that InterAction is kind of folksy, and retains a lot of the sierra culture humour. it feels more like an internal company newsletter sometimes, and a secret employee bathroom zine at other times. one of scott murphy's oneliners in the issue i read this morning said 'they got me to do space quest vi because they had some photos on me. i swear i didn't know it was illegal to do that with a llama'

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  • Oct 12, 2026, 1:30 AM

    @vga256 That’s great. I do feel like this was the tone for some (not all, but some) games media at that time, too. But it’s fascinating to revisit. I was re-reading the Planescape: Torment design document last week and there is no way that would be written today, haha.

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  • Oct 12, 2026, 1:31 AM

    @ThreeOhFour funny timing. i was just reading that design doc this morning, and it's absolutely cringe inducing

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  • Oct 12, 2026, 1:39 AM

    @ThreeOhFour avellone in romero emulation mode is not a great look, except that he does it so well it's more of a mastery than planescape's actual writing

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  • Oct 12, 2026, 2:16 AM

    @vga256 I will say this - not in support of that doc, but in acceptance of it: if that’s what it took to get Torment made, so be it. Worth it.

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