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  • Oct 12, 2026, 12:38 AM

    @vga256 That reminds me of Games Workshop getting their staff members to do articles for the White Dwarf magazine. I guess it’s no different to me writing blog posts (except presumably their articles were edited, and my blog posts are just pooped out at the end of the day when I’m exhausted and can’t think haha)

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  • Oct 12, 2026, 1:18 AM

    @ThreeOhFour i'm genuinely surprised that InterAction is kind of folksy, and retains a lot of the sierra culture humour. it feels more like an internal company newsletter sometimes, and a secret employee bathroom zine at other times. one of scott murphy's oneliners in the issue i read this morning said 'they got me to do space quest vi because they had some photos on me. i swear i didn't know it was illegal to do that with a llama'

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  • Oct 12, 2026, 1:30 AM

    @vga256 That’s great. I do feel like this was the tone for some (not all, but some) games media at that time, too. But it’s fascinating to revisit. I was re-reading the Planescape: Torment design document last week and there is no way that would be written today, haha.

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  • Oct 12, 2026, 1:31 AM

    @ThreeOhFour funny timing. i was just reading that design doc this morning, and it's absolutely cringe inducing

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  • Oct 12, 2026, 1:39 AM

    @ThreeOhFour avellone in romero emulation mode is not a great look, except that he does it so well it's more of a mastery than planescape's actual writing

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  • Oct 12, 2026, 2:16 AM

    @vga256 I will say this - not in support of that doc, but in acceptance of it: if that’s what it took to get Torment made, so be it. Worth it.

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