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  • Jun 22, 2025, 5:43 PM

    This is for Gigi.
    Currently, specifying shader dispatch size, or size of buffers and textures is done through an awkward property sheet.
    You can also set variables to the values of simple expressions every frame through another awkward property sheet.
    This stuff handles cpu side logic that normally goes with rendering techniques.
    I want to replace those property sheets with a simple text based language to make it easier to work with, but also a bit more powerful.

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