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  • Oct 14, 2026, 8:33 AM

    Just deployed some really fun new voxelchant features I've been tinkering with for a bit.

    There's an entire new language/section called #particles. It's a large subset of #fluff, but applies to the particles, allowing you to make really fanciful particle systems.

    So for example while offx(100) would move an SDF cube to the right by 100 units, in particles it moves each particle to the right by 100 units each frame. All the rest of the DSL works so you can animate, or even input audio.

    Image attached toot
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  • Oct 14, 2026, 8:34 AM

    I haven't written the docs/tutorials for this yet, so I guess treat it as a bit experimental. The docs were designed for just fluff language but I need to expand it to somehow explain the fact that functions work in both modes, or that a second mode exists... which is tricky and I'm not sure how to best explain it.

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  • Oct 14, 2026, 8:36 AM

    The reason I'm most excited though is that geometry splats supported lifetime now for a while with just a temp "move along normal" behaviour but it was always the plan to write some kind of particle system based on it. I can't believe how well suited this format is for it though... I've just been making spinny torus and exploding it with curl noise over and over for the last week and it never gets old.

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