Just deployed some really fun new voxelchant features I've been tinkering with for a bit.
There's an entire new language/section called #particles. It's a large subset of #fluff, but applies to the particles, allowing you to make really fanciful particle systems.
So for example while offx(100) would move an SDF cube to the right by 100 units, in particles it moves each particle to the right by 100 units each frame. All the rest of the DSL works so you can animate, or even input audio.
