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  • Oct 9, 2026, 9:31 AM

    i remember a lot of discourse which probably started in the 80s and 90s about how graphical computing was going to open this whole new logographic era of design, a spatial interactive era, where our tool-using, mud-pie-making, physics-simulating animal brains would be able to frolic in a virtual workshop of multimedia affordances and widgets. 30 years later, everything is Nothing, identical monochrome icons, text on abstract shapes representing Nothing, animating for no reason, conveying Nothing

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  • Oct 9, 2026, 9:36 AM

    when people were accustomed to office stationery or drafting tables or the shop floor, computer interfaces used those symbols to explain behaviors. now the tools that everybody uses every day just look like nothing. just a rectangle with a screen on it. phones and computers and various shapes of abstract featureless glossy rectangle. sometimes in different colors. nobody's seen anything else. so it's no surprise that all our UIs just look like a series of abstract featureless glossy rectangles

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  • Oct 9, 2026, 9:39 AM

    there's something similar with video games. the good video games are about someone noticing something structural or behavioral about the real world they find fascinating or fun, and trying to distill its essence into an interactive model for players. the bad video games are made by people who are trying to make video games just like the video games they've already played, because they've no experience of the richness of the world other than others' predigested models of it

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