probably also related: <partner> making a "calvin and hobbes two types meme template" shitpost describing the two types of software as either business logic or glue
unfortunately, my experience is firmly in the "glue" category almost exclusively
probably also related: <partner> making a "calvin and hobbes two types meme template" shitpost describing the two types of software as either business logic or glue
unfortunately, my experience is firmly in the "glue" category almost exclusively
what the fuck is a jumpableVehicle/PlayerRideableJumping
(apparently a horse or a nautilus is considered a "vehicle")
i also love how, in a "java moment", we also have an AbstractHorse
OH: "is a horse a vehicle under the Highways Act 1980?"
hmm, it almost feels like _no_ programming language is _good_ at the specific situation of "communicate business logic to a new engineer who is just starting on the project"
which is related to why there's always spooling-up time
and hmm, possibly also related to the appeal of large language models
this is *not* the same situation as "write a new project from scratch"
and *also* not the same situation as "evolve an existing codebase with new features"
and *also* not the same situation as "reverse-engineer a forgotten but no longer changing codebase"
with that being said, there's _some_ completely different mindset that "teenage game modders" seem to be using to get "cool shit" done so quickly
i really think i need to figure out how to put this into words, since despite not being able to explain it i can see associations between this and certain types of toxicity in tech spaces
@r At least near where I live, there's a sign on an entrance to Route 55 explicitly saying horses are forbidden. So there's that :D.
@nyanpasu64 this type of modding is very much exactly the context i have in mind. i've.... been around
and yeah, *implementing* edit-and-continue is hard, especially in native code