@r not the same scenario, but i ran into a specific situation where when trying to learn Atmosphere modding, the ex-maintainer was basically on my case for trying to learn how the MITM frameworks worked to know how to use them
and saying that other people just copy-and-pasted the sample code
which I tried and failed to get to work, none of the parameters made sense
idk how much was "they didn't care about learning the details" and how much was that they *installed* code that *didn't do what they wanted* and played with it (whereas I didn't want to test code I knew touched the wrong subsystems from what I wanted)
which might be related to live coding
(unrelated, i rarely found a use for Visual C++ "edit and continue" in famitracker development, it would break the moment you changed a class layout or added new methods, which I'd usually be doing during feature development... maybe it works better for tuning behavior in a game engine)