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  • Oct 29, 2026, 3:46 PM

    @soaproot Dedekind cuts should *absolutely* be two-sided, because the two sides may sometimes come adrift.

    First of all, mathematics is about *symmetry* and there is no reason for favouring one side of the real line over the other. (Classical logic often gratuitously throws symmetry away.)

    In *any* real number computation (for example Archimedes' calculation of pi by inscribing and escribing polygons in a circle) what we calculate is *always* an interval, or a sequence of nested intervals.

    An "interval" is a Dedekind cut in which they two halves don't quite meet.

    Then in analysis there are lots of apparent pathologies that are easily explained by saying that the "number" is a one-sided real number, not a two-sided one. Of course it could be either upper or lower.

    As for multiplication, in fact Richard Dedekind chickened out of doing it in his famous paper.

    John Conway has a fascinatingly original answer in "On Numbers and Games".

    Multiplication can be defined for intervals fairly easily, but there is also a version including "backwards" intervals, such as [1,0] instead of [0,1], originally due to Edgar Kaucher.

    See the two papers by @andrejbauer and me: paultaylor.eu/ASD/analysis

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  • Oct 29, 2026, 3:59 PM

    @Paul_Taylor I spent a LOT of time poring over that "The Dedekind Reals in Abstract Stone Duality" paper as I was formalizing the IZF real number construction in Metamath. Thanks for writing it! The details of this construction are often assumed but much more rarely explained in detail. @andrejbauer

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