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  • Mar 29, 2026, 6:30 PM

    @ylegall This is joyous! Always love seeing the Penrose rotation. How did you render this? The first time I saw the effect it was in the longago (pre-WWW) using a ray tracer that'd been hand-modified for Lorenzian geometry.

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  • Mar 31, 2026, 4:42 AM

    @sstadnicki Thank you! The entire scene is a shader written in GLSL (via the openRNDR framework). It uses ray marching and signed distance fields.

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