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  • Mar 21, 2026, 5:06 PM

    I finally finished a project I have been working on for a couple of weeks now: gdlike, a lightweight C++20 toolkit for working with binary #Godot data from your C++ code.

    What it provides:
    * Lightweight representations for the Godot variant/type system
    * Facilities for reading and parsing the binary Godot formats (pck, scn)
    * Lightweight node and scene tree representation

    This also marks my change from GitHub to #codeberg as a hosting provider!

    Check it out at codeberg.org/znurre/gdlike

    #cpp

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