Scott Michaudscottmichaud@mastodon.gamedev.place
Jan 23, 2023, 9:15 PMSo, like, you can write C++ that's safe and readable. Opponents can easily point to situations where it's neither safe nor readable, but that's not because the language cannot facilitate a safe or readable option. Most of it seems to be a natural inclination to over-complicate problems... like, to the point that someone points out a simple solution, and there's a push-back before they're convinced that it was really that simple.