Scott Michaudscottmichaud@mastodon.gamedev.place
Jan 23, 2023, 9:11 PMI'm kind-of torn in the recent C++ vs Rust memory safety debate. C++ (unlike many other languages) has syntax that nicely layers "safe code" down to "scary code" in a way that you'll know when you should feel comfortable or uneasy. Even experts often go dirty when they shouldn't, though.
Rust has some weird design decisions, but they take some of the best parts of C++ and the compiler will fight you more and more in the times that you should feel uneasy.