Free Software that I rely on. One per day.
Day 8:
Blender
This one's a gimme. Blender is the single most important free software tool in my project toolbox.
Weirdly, I still use Blender 2.79, because I built my project on the "Blender Internal" render which they removed in 2.8 (more about that in a comment). Meanwhile Blender is on at least v4 now.
I'm sure you've heard of it, but you may not realize Blender's full scope. It is designed to be a complete 3D animation suite in one package:
* 3D surface modeler
* Materials editor, shader, rendering engine
* 3D armature & shape key animation
* 2D annotations
* 2D "grease pencil" animation tool
* video clip editor with rotoscoping and tracking for VFX work
* video sequence editor for editing clips together
It is pretty complete, and many people have made animated films entirely in Blender, although it can also be integrated into a pipeline with other tools, as I've done on Lunatics Project.
It's popular with indy film makers and Hollywood alike.
#FreeSoftwareAdvent #Blender3D #Blender #Animation #FreeSoftware #OpenSource









