turn based rpg where the turns are timed and there's no turn indicator so you have to get a feeling for when you can act
going early inflicts a stacking debuff, going late makes you skip a turn
this is called a conversation
turn based rpg where the turns are timed and there's no turn indicator so you have to get a feeling for when you can act
going early inflicts a stacking debuff, going late makes you skip a turn
this is called a conversation