Somewhat obscure AI (not the bad kind) question: anyone got a good reference on stuff like RTS AI? Like, if I wanted to make an AI opponent for Command and Conquer, that kinda thing.
I THINK that's the basis for how a Musou AI works. You're basically playing an RTS in a really zoomed in perspective by controlling a hero unit. I kinda know how Chess AIs work (scoring out move permutations), but RTS? Is it the same thing? Hrm.