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  • Feb 26, 2026, 5:26 PM

    Somewhat obscure AI (not the bad kind) question: anyone got a good reference on stuff like RTS AI? Like, if I wanted to make an AI opponent for Command and Conquer, that kinda thing.

    I THINK that's the basis for how a Musou AI works. You're basically playing an RTS in a really zoomed in perspective by controlling a hero unit. I kinda know how Chess AIs work (scoring out move permutations), but RTS? Is it the same thing? Hrm.

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  • Feb 26, 2026, 5:29 PM

    Like to be clear I think I can get this working eventually if I take the Chess move permutations route, and if you squint at a Musou map, you can kinda see the grid/board, so that approach might work too? Just.

    Hrm.

    Also if anyone just somehow knows EXACTLY how Musou AI works, by all means, hit me with that too. I've been focused on making the brawler part fun, but now I gotta get the enemy-over-AI part working more fully, not faked.

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