Kawaoneechankawa@mas.to
Sep 11, 2026, 11:16 AMOkay. I have a panorama skybox image from @kenney. I have a mat4 View and InvView, and mat4 Projection.
I can't seem to find ANY guide on how to implement this stuff and only know Godot supports it, so I looked into Godot's shader code. It uses mat4 orientation and _vec4_ projection.
To the best of my abilities, what you see here is as far as I can get.
Here's the fragment shader code, if you can see what I'm missing:
https://gist.github.com/Kawa-oneechan/a560e57ece482f168e59a224b4ac3461
