Simonschreibt (he/him)simonschreibt@mastodon.gamedev.place
Jul 3, 2026, 10:31 AMWhy is Unreal 5.5/5.8 correctly falling back to the Lumen SWRT (Surface Cache) when I disable HWRT globally (top) or for Lumen in general (Middle) BUT TURNS BLACK when I specifically disable HWRT it ONLY for Lumen Reflections (bottom) ?!
Does anyone know?
