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  • Oct 21, 2026, 2:31 PM

    I think it was a case of "when limits are explicit, creative freedom can really take flight". It was like participating in a moody drama, and the familiar setting made the few supernatural elements hit especially hard, and created an eerie mood. I was reminded of the Bergman movie "Fanny and Alexander".

    I know I have been critical to "realizing the designer's vision"-type-of-games, but this was simply a very fun and engaging evening with friends. Will link to the game when it's released.
    5/5

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