I think it was a case of "when limits are explicit, creative freedom can really take flight". It was like participating in a moody drama, and the familiar setting made the few supernatural elements hit especially hard, and created an eerie mood. I was reminded of the Bergman movie "Fanny and Alexander".
I know I have been critical to "realizing the designer's vision"-type-of-games, but this was simply a very fun and engaging evening with friends. Will link to the game when it's released.
5/5