RE: https://mastodon.gamedev.place/@eniko/116628883021890325
Some people might think that this take is unhinged or not serious. And while it is certainly not a good solution in all cases, it is really easy to implement, and it turns out that a modern comuter can actually simulate quite a lot of complexity at say 1000 fps, as long as you don't do any other stupid thing that slows it down.