Login
You're viewing the mastodon.dunklecat.dev public feed.
  • Nov 11, 2026, 2:24 PM

    and i've added refraction, so the underwater geometry warps and distorts because of the waves :D

    wood fence artfully placed in the foreground to show this *doesn't* do that awful thing where the warping picks up on pixels that aren't even underwater

    #EniBlockGame #GameDev #IndieDev

    a scene of rippling water in a voxel world, with a wooden fence in the foreground extending into the area of the screen occupying the water. the water is causing the underwater geometry to warp and distort slightly, but isn't picking up pixels in the foreground like from the fence
    💬 2🔄 20⭐ 79

Replies