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  • Nov 9, 2026, 5:28 AM

    Per jam rules, the assets are all available for public use, and so the art/sound effects/music are under CC-BY-SA-NC, and I’ll probably post the original hi-res character portraits to my website at some point

    But what’s in the game is all here in the meantime: codeberg.org/technomancy/apoth

    Character art was done in ProCreate for iPad, tile artwork in Affinity, and audio in Bitwig Studio using Plogue’s Chipsynth64, a Commodore64 emulation

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