Per jam rules, the assets are all available for public use, and so the art/sound effects/music are under CC-BY-SA-NC, and I’ll probably post the original hi-res character portraits to my website at some point
But what’s in the game is all here in the meantime: https://codeberg.org/technomancy/apotheosis-upload
Character art was done in ProCreate for iPad, tile artwork in Affinity, and audio in Bitwig Studio using Plogue’s Chipsynth64, a Commodore64 emulation


