It's kind of incredible how much #Godot #GodotEngine has grown. I am not a professional dev so obviously my opinion is not worth a ton, but I have some idea of what it can do vs Unity with which I am a little familiar. And it's a lot. While also being much more approachable and simpler in many respects and (I feel this is important) being much faster to work in on my ancient potato of a PC.
And also it's free, it's extremely customizable and it's - holy crap I had to look it up and it still feels weird - only 12 years old.
It's kind of incredible. Like, I'm sure professional developers can point to a lot of limitations it has, but for free and open source software it kind of blows my mind. Like, open source software can very often be very hostile to new users, limited in functionality and sometimes honestly kind of half-baked. Godot is none of those things in my personal experience.
Like, the only other open source software that I have more respect for is Blender, and Blender has had over 30 years to arrive at where it is now.