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  • Oct 11, 2026, 12:34 PM

    @withinity @davidgerard right?! While not an MMO, I worked on an online game that had 500+ players (spread throughout some 30-ish concurrent matches) during an open beta, and it didn't come close to being our biggest expense.

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  • Oct 11, 2026, 1:03 PM

    @Kiloku @davidgerard I believe it. For most games the difference between 1 player and 5000 is measured in pennies not thousands of dollars a day.

    This story just wreaks of vibe coding a vibe game by vibe business people. They are mostly lucky they didn't put it up for sale.

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