I'm about ready to start early work on a new #game doing some exploratory #gamedev work and of course agonising over what engine to choose.
I had a brief look at Unreal, then back to look at godot. But all the while thinking about coding my game and thinking about in-memory maps and events and networking I keep coming back to the feeling that I'd have to wade through a lot of learning in these big engines.
I've found myself contemplating doing it all from scratch in #SDL2 or maybe #raylib
Thoughts? I've got years of general cross-platform c/c++ experience. Will godot or unreal etc really help me?