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  • Jun 14, 2026, 7:30 AM

    I'm about ready to start early work on a new #game doing some exploratory #gamedev work and of course agonising over what engine to choose.

    I had a brief look at Unreal, then back to look at godot. But all the while thinking about coding my game and thinking about in-memory maps and events and networking I keep coming back to the feeling that I'd have to wade through a lot of learning in these big engines.

    I've found myself contemplating doing it all from scratch in #SDL2 or maybe #raylib

    Thoughts? I've got years of general cross-platform c/c++ experience. Will godot or unreal etc really help me?

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