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  • Oct 19, 2026, 1:11 AM

    @nyrath @hackaday

    Nomograms are great. As are specialist slides.
    But the moving part there is turning pages until you find the right monogram.

    (Ditto specialist slider rules, except rummaging in a drawer.)

    Coast Artillery ran on large interconnected wooden slides & nomograms until the cams&gears analog fire control computers described* by Heinlein are fielded (classified, so not in contemporary writings; ditto RADAR tracking & spotting).

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  • Oct 19, 2026, 1:15 AM

    @nyrath @hackaday

    * paraphrprase: "3-D cams limited it to solving 3rd degree equations; a 4th degree equation would require cutting 4-D cams and also discovering a 4-D lubricant"

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  • Oct 19, 2026, 1:21 AM

    @nyrath @hackaday

    The great advantage of general purpose computers (slide rules, Hollerith plugboard accounting, Marchant mechanical calculators, Whirlwind, ...) is they can switch from one calculation to another quickly.

    But it takes skill and knowledge for the operator to be equally flexible. The specialist sliderules and nomograms provide instructions at point of use for a specific family of calculations, neatly simplifying training at the cost of flexibility.

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  • Oct 19, 2026, 1:31 AM

    @nyrath
    When we played Scarp/8Worlds Variant Traveller with 3D starmaps, we could read the first diagonal off the graph paper with an draughtsman's 🔺️📏 scale, and the old EE rect↔️polar trick could add the +-Z to the in-plane radius to get the true* hypoteneuse quicker than entering the numbers into a calculator, as quick as lining the ruler 📏 on a nomogram. Which i may have had, could've made, but finding my sliderules was quicker.

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  • Oct 19, 2026, 1:32 AM

    @nyrath

    *[ true Jump hypoteneuse *provided* the map was correct that a star system was actually where it was last reported ... which in a post-Imperium return-to-space lower TL campaign wasn't a guarantee!]

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  • Oct 19, 2026, 2:11 PM

    @FredKiesche @nyrath
    "sounds like work" was my opinion of the dirigible campaign which required players to plan & track ballast use instead of a skill roll. (Overlapping cast of players, GMs.)
    "Wing it" was probably what GM who drew the map probably expected, he had! (The other GM likely had calculated what he plotted.) But for me, i enjoyed a chance to use my esoteric tool and knowledge. And it was quick.

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  • Oct 19, 2026, 2:15 PM

    @FredKiesche @nyrath

    (Since Jump range was fairly crisp, @nyrath 's suggestion of a nomogram or even a simple chart would have been quite sufficient; what is the max +-Z [1..29] in-range for r [1..29]. The draughtsman's scale 🔺️📏 direct reading the in-plane r greatly facilitated matters either method; Book Traveler suggested leaving it at that, ignoring Z, and inking-in the known feasible Jumps. )

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  • Oct 19, 2026, 2:19 PM

    @FredKiesche @nyrath
    Having a central star with jumps in-plane but also up & down, none of which are mutually in-range, makes for a critical nexus. The 'truck stop' planet. Connects the known space sector map with the north and south exploratory maps.

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  • Oct 19, 2026, 3:12 PM

    @FredKiesche @nyrath

    In an exploratory sector (South, Rimward, *and*Trailing, iirc, so far from the beaten-path, an unrecovered sector), we had centuries-old (pre-collapse) Imperial Scout Service notes on the 3 possible intermediate-jump systems; Scout was apparently not impressed, their notes were one word only each:
    Water.
    Sand.
    Ice.
    For refueling purposes, we picked Water, as we didn't fancy chopping or melting ice; may have missed discovering the Spice planet? ;-)

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