Ben HoustonBenHouston3D@mastodon.gamedev.place
Oct 8, 2026, 1:07 PMNasty surprise while working with #WebGL today. Turns out Chrome's SwiftShader backend has a buggy atan2 implementation when runtime y = negative zero.
https://github.com/mrdoob/three.js/pull/34913
https://github.com/bhouston/swift-shader-atan-bug