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  • Oct 4, 2026, 10:10 PM

    @regehr Probably does not overcome your egraph objections but maybe a step towards things you might like

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  • Oct 5, 2026, 1:14 PM

    @sandmouth really excited to dive into this. I’ve attempted to use e-graphs in a numerical solver, but one of the pieces I couldn’t see a path to was inequalities. (Plus my implementation was not great and I didn’t know what to do about that.)

    I’ve deprioritized solving, but simplification of expressions is still quite valuable for compiling to shaders.

    Thanks for writing these posts!

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