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  • Sep 23, 2026, 1:29 PM

    This project will never include sounds created by Artificial Intelligence, nor will the project include sample replacement, quantization algorithms, or other similar techniques to producing sound.

    At most, this project uses EQ, compression, transient controllers, reverb, and tape saturation plugins. These are fairly standard plugins that harness and elevate acoustic sounds captured from a human performance.

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  • Sep 23, 2026, 1:40 PM

    In terms of plugins, I use Reaper's stock ReaEQ, ReaComp, JS: 1175, JS: Transient Controller, and ReaVerb.

    To give reverb some real-life character, I use IR files from the EchoThief project. The IR files are models of real sound reflections in real spaces.

    In terms of tape saturation, I use ChowDSP Chow Tape Model, which is a fantastic open source project originally based on the Sony TC-260 reel-to-reel tape machine. I chose this plugin because it is free and open source.

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  • Sep 23, 2026, 1:42 PM

    I do use Google Gemini to plan aspects of this project - AI can be a useful tool for researching, planning, and scheduling workflows. Beyond that, the project remains fully human and focused on expanding my own creative limits.

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  • Sep 23, 2026, 1:48 PM

    I use my iPhone 17 Pro and the Cinema P3 app to capture video of recording sessions. I also use GoPro Hero action cameras for additional footage and camera angles.

    Everything is recorded in 4k at 60 fps and a shutter speed of 120. iPhone footage is captured using the ProRes 422 codec and Apple Log 2.

    All footage is edited and combined with mastered audio in Davinci Resolve. I do not use AI effects. At most, I apply color grading, film grain, and simple transitions.

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