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  • Jul 5, 2026, 3:56 AM

    Never been a fan of raw editors, they are usually too complicated, slow and have a messy UI/UX.

    I'm not a photo nerd, I just want to adjust some sliders until it looks "good" and export a TIFF.

    After "using" Darktable on Friday I decided to repurpose code from a different project I'm working on.

    I now have a fast, simple and clean tool that works on my crappy laptop.

    The tech stack is Qt/QML, OIIO, OCIO.

    Thanks to Petrikas (Saulala) for the inspiration. And of course Troy for #AgX

    Screenshot of PixelCore Grade (current project name). Why PixelCore <insert something>? I own the domain pixelcore.org, but never used it for anything, so my gfx projects that don't fit anywhere else will get the PixelCore "brand".
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Replies

  • Jul 8, 2026, 4:04 PM

    Damn, the RAW pixel rabbit hole was a bit different than I'm used to, but a fun learning experience.

    After downloading and testing any RAW app I could find (that runs on Ubuntu) and downloading a bunch of odd and broken test images from pixls.us I'm getting closer and closer to the light.

    I only used the other apps to see how they worked (or not), I did not look at any code etc, that would ruin the "fun".

    Will probably have a public release (aka the boring part) done by the end of the month.

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  • Jul 11, 2026, 1:17 AM

    ... and for even more fun, PixelCore is also a module, so I can replace the project monitor in my prototype NLE with PixelCore. Kind of cool.

    PixelCore running as the project monitor in my NLE prototype.
    Another screenshot of PixelCore integrated into an NLE.
    A better integration of PixelCore in NLE.
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  • Jul 11, 2026, 11:12 PM

    ... and some more UI tweaks, good enough for now. Time to finish the rest (presets, some more export options etc).

    PixelCore UI more or less final.
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  • Jul 17, 2026, 12:42 AM

    ... 5 hours of pain and I finally got a pixelcore build working on Windows (11), some tweaks will need to be done, but not that much.

    Using Qt 6.10 to get some nice titlebar integration (wip, I did break the taskbar integration in the process somehow, probably a missing flag or something).

    PixelCore running on Windows 11.
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  • Jul 20, 2026, 12:36 PM

    ... After 3 days on Windows 11 I'm finally done with the port. Most of the time was used to workaround Qt as I wanted a integrated titlebar, something they (Qt) implemented in 6.9, but not really (only works properly on macOS). So, instead of using hackish/broken workarounds provided by Qt I ended up using the C++ Windows API to get everything working as it should... meh.

    Anyway, also had to do some changes to the UI to better fit on smaller screens.

    macOS is next.

    PixelCore updated UI on Windows 11.
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