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  • Oct 28, 2026, 8:51 PM

    @cb yeah. the more i think about it, it might just be that there's actually an inherent conflict between "immersion" and "control". like, real life is very immersive, but real-world behaviors of things like people, or distant, unseen systems are impossible to predict or 'play with' in the same way a puzzle or weapon is. in order to make them legible enough to be fun, you have to adopt a bird's eye view, like strategy games, then you lose the immersion. so i guess 'immersive' 'sim' is an oxymoron

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