Login
You're viewing the y.diskcat.com public feed.
  • Oct 29, 2026, 9:27 AM

    @leon_p_smith @mildsunrise @guenther

    Latency is the most important parameter.

    Even under the best of conditions you're going to end up with latencies in the single digit millisecond range (number of samples in a buffer divided by sampling rate ×2 for the round trip + overhead). E.g. 96 kHz, 512 samples (32 bit, 2 ch makes a page) = 5.3 ms

    Now that might not seem so bad, but adding as little as 5ms of latency in the monitor signal of a vocalist will "make them suck".

    💬 1🔄 0⭐ 0

Replies

  • Oct 29, 2026, 9:31 AM

    @leon_p_smith @mildsunrise @guenther

    A note on sampling rate and bit depth: For the final mastered result 16 bits @ 48 kHz are perfectly fine, if the mastering engineer is competent.

    Personally I like to have some extra 24 dB of wiggle room in the mastered audio, just so that minor screw ups in the mix don't turn into muddy results. That'd be 4 extra bits; and the next "nice" width is 24 bits.

    For recording OTOH you want plenty of wiggle room in all directions. So 32 bits @ 96 kHz it is.

    💬 0🔄 0⭐ 0