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  • Jul 12, 2026, 5:51 AM

    @cocaine_owlbear @glyph The TNG production staff had, if they were lucky, *two weeks* to design and build an animation, which was then rendered on a Mac-II.

    For another conspicuous example of poor TNG CGI, the episode "The Booby Trap" features a computer simulation of the Enterprise weaving its way through an asteroid field -- and it looks awful (so awful, in fact, that I made my own version of it: ewhac.org/amiga/animations/tng )

    Point being: It didn't have to make sense, it just had to be *done.*

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