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  • Aug 11, 2025, 3:19 PM

    you can sort of see what I mean here, though the video compression may eat it. the cool thing about ray-traced depth-of-field is that it’s so much less complicated than the nonsense you have to do to fake it with rasterization—no scene segmentation or edge fixups or anything, just nudge your camera rays a little and 🎊 perfect blur. magic.

    video of the floating-metal-cylinder scene, now with defocus depth-of-field blur—as cylinders turn end-over-end, parts of them smoothly transition in and out of focus
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