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  • Oct 13, 2026, 12:27 AM

    the benefit of this is that you could use all of the pre-existing tool chains for game boy dev, and keep all the crunchy constraints of an 8bit system, while having a display that doesn't make information design so difficult. also if you kept the clock speed somewhere in a reasonable range (12MHz?) you could even imagine an actual game boy processor at the center of a (non-emulated) system, if you had an external mcu/fpga that handled the new graphics convention

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  • Oct 13, 2026, 12:31 AM

    this line of thought brought to you by the realization i had earlier that there's really nothing stopping you from running a varvara machine with an emulated game boy CPU (instead of a uxn virtual machine) and i think that would be fun to try!

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