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  • Oct 11, 2026, 3:12 AM

    v0.8 is very close. Today I wrapped up all new features: Braille display support in the emulator is coming through a read-only status textfield that holds the braille cells as actual braille-dots (which I'm glad NVDA can display on displays, this is the same ascii Braille used by the Braille Display Calibration tool thing I built awhile back.) I think JAWS can also do this, but I'm less sure as I don't have it installed here on the main machine. You know what y'all have waited long enough on the 0.8, well, oh my gosh three days, very long, but either way y'all deserve a treat so in a little bit here I'll put up something on Eurpod's synths folder. :)

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Replies

  • Oct 11, 2026, 3:16 AM

    @Tamasg Oh cool. That means I can play bongo.bns for (I think) the first time.

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  • Oct 11, 2026, 3:28 AM

    @Tamasg Have you ever compared the beeps like during flash initialization on a real unit to the emulated one? It sounds a bit weird, at least it did last week.

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  • Oct 11, 2026, 3:43 AM

    @jaybird110127 oh yeah very close but different by some. I've spent all day on it but got not super far on calibrating them across the unit's version and the emulator's, since some of it is also on timing. Might not make it into 0.8 but something later on, can only spend so much time on it each stretch

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  • Oct 11, 2026, 3:45 AM

    @Tamasg I think the problem might be that with some beep-type noises there's a weirdness at the start. For example, if you have the Blazie BASIC package, if you install run.bns and chime.bas and run that BASIC program, each note it plays has a sort of crackling at the very beginning.

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