App is ready. Now Marketing stuff.
Some fun things on the side. Lets figure out if this makes sense.
#indiedev #iosdev #buildinpublic
App is ready. Now Marketing stuff.
Some fun things on the side. Lets figure out if this makes sense.
#indiedev #iosdev #buildinpublic
This is it but for another version, since I'm not sure if I keep it.
The interessting thing is that I trained a small CoreML model with a sample size of 900 logos to determine if they should be displayed or not.
#indiedev #iosdev #buildinpublic #liquidglass
@obrhoff which api do you use for the logo?
We use brandfetch and partly our own but not always happy with it so wondering what you’re using here 😊
@hidde It's AlbumDB but I trained a CoreML model to determine if they should be used, since quality is mixed.
@obrhoff oh cool, i should do this in gametrack
@obrhoff works pretty well, i think
@Joekw The 007 icon in the middle?
@obrhoff 007 FIRST LIGHT is the logo
@Joekw Very cool. Where are the images coming from. Glad I could help 🥺
@obrhoff steamgriddb has a ridiculous amount of covers, heroes and logos. sadly only for games on steam but that seems to be most games these days
@Joekw Did you also went the way with CoreML.
I think it’s a pretty cool way to determine if it fits to the background, etc.
I struggled a lot with coming up with some kind of mathematical formula to calculate contrast, etc., but I think it’s easy to just download a massive amount of sample images and let an LLM tag the data to train the model.
@obrhoff no, that sounds interesting though. i ended up just doing a brightness/contrast check to see whether a shadow or glow was needed.