Timberborn just came out!
I've been looking forward to this one for a while. Colony/factory sim, only it's intelligent beavers.
STRIKE THE EARTH^H^H^H^H^H^H TREES!
Timberborn just came out!
I've been looking forward to this one for a while. Colony/factory sim, only it's intelligent beavers.
STRIKE THE EARTH^H^H^H^H^H^H TREES!
Well... it's okay.
Missing a few quality-of-life features that one expects from a citybuilder these days, such as an intake-vs-expenditure screen (particularly worrying for food intake), and an ability to move buildings. It's also got a few bits of text that read a little strangely (ESL, I guess).
IDK. It hasn't grabbed me. Probably I'll warm up to it once I really get what it's trying to do and how it works. It's a little irritating that, for instance, you can build buildings on top of other buildings *even if the resulting doors will be unreachable*. Things feel a little awkward at the moment, and that's probably because I don't yet understand exactly how the systems work. But I expect I'll get there.