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  • May 29, 2026, 11:54 PM

    May 29 update: started a new location today

    offhand, i think i have 5 out of 20 locations in a usable state. not finished, but usable is good enough for me (helps me to avoid bike-shedding)

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  • May 31, 2026, 2:45 AM

    Can confidently say i finished another location today (details come later; see above post), and it, too, is in a usable state.

    Also confirmed my suspicion, that flat colouring (experimenting with whether or not gradients work with this style) is going to look pretty good with a dither filter on top 🥺

    Edit: I forgot, I wanted to mention that there's an extra inspiration for one of the mannequins - and I also got that finished today!!

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  • Jun 2, 2026, 9:06 PM

    been tired today bc i didn't get a lot of sleep last night, and i fucked something up experimenting with a shader yesterday, so i decided to just restart the Unity file (no major loss)

    • note to self: make a basic sample scene in a throwaway file, in order to experiment with shaders

    anyhoo, i'm still trying to do a little bit. started on building more of another level (mostly just trying to do a passable recreation of Edmonton's skyline), and i'm trying to do some little stuff because i feel like i'll piss myself off too much trying to do headscratchy stuff

    good news: i can, technically, drop that level into Unity as-is, so i'm gonna count that as another point of progress

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