One silly way to reduce the load time of your game loading screen in the ZX Spectrum would be:
1. Figure out how many "on" pixels are in each 8x8 square.
2. If there are more "on" pixels than "off" pixels, invert the pixels in that square and swap its PAPER and INK values.
3. This reduces the time because "on" pixels are encoded as "1" and off pixels are encoded as "0", and (usually) "1" bit pulses are twice the length of "0" bit pulses (on tape).