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  • Oct 8, 2026, 9:19 PM

    @aeva@mastodon.gamedev.place @cwebber@social.coop Was also one project that evidently knew about decompilers but didn't know about demanglers. It was all C annotated everywhere for the C++ mangled names, vtables, everything. Truly groundbreaking.

    (It should be noted that many of these decomp projects rely on symbol maps left on retail discs or other niche releases like kiosk demos. Shit dude Pikmin 1 had an entire Windows exe of the game on-disc, though it's broken)

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