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  • Sep 22, 2024, 12:06 AM

    Then, I wrap the chat message in a TimelineView to drive the animation. The timeline context is passed to the text renderer, which then reads the attribute to get the necessary frames, and uses the timeline context to pick which frame needs to be rendered

    The relevant WWDC session (developer.apple.com/videos/pla) and the snippets shared by @dlx were really helpful in getting comfortable with the renderer, which is an extremely powerful tool in SwiftUI.

    (9/x)

    #SwiftUI

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  • Sep 22, 2024, 12:08 AM

    Other than that, the app will support things that you'd probably expect from it. Some obvious ones are searching for channels (duh) or viewing the details of a specific channel (so you can see the name of that juicy emote).

    (These UIs are WIP at the moment).

    (10/x)

    #SwiftUI

    Screenshot of an iOS app. There is a search bar and some results matching the query.
    Screenshot of an iOS app. A sheet is presented over a chat. It shows the details of a specific message, such as the sender, the motes in the message and the badges the sender has.
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  • Sep 22, 2024, 12:08 AM

    I also want to allow some form of customization, at the minimum setting a color scheme override and setting an accent color.

    I have also implemented opt-in into using recent-messages.robotty.de/, which allows loading the recent history of a chat (if available) on joining it.

    (11/x)

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    Screenshot of an iOS app. There is a settings screen that has controls to select the theme of the app, the accent color and a toggle to load recent messages.
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  • Sep 22, 2024, 12:09 AM

    I have many more features in the backlog, but the app is now in an MLP state that I am happy to share.

    I need to do a bit of polishing and fix a few bugs, but hopefully I will be able to send it to TestFlight in the next couple weeks.

    I also want to keep updating this thread with the progress I make.

    (12/x)

    #SwiftUI

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