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  • Oct 6, 2026, 9:33 PM

    Well, hot damn. It's the world's shittiest REPL but the entire pipeline from event to objects through a text renderer for the view data works. We're getting closer to something that works like a MUD/MUCK would, and I'm pretty pleased with it.

    I'm picking up this Rust shit at alarming speeds, fun times.

    A capture of the SLIME server process entering local interactive mode.

A transcript of the session after launch:

Sudden Link to Interactive Multiplayer Environments
SLIME Server Version 0.1.0 - Prototype

Entering Local Interactive Mode
Enter "quit" or "exit" to stop the process.

> look
You are in The Forest Clearing.

You are standing in a forest clearing, surrounded by a dense arrangment of evergreens.
The long grass sways gently in the cool breeze.

You can see:
 - Campfire
 - Giant Tree

Exits:
 - Tree Passage
> look self
Archmage

An old wizard of indeterminate gender.
Their robes are covered in strange glyphs, and made of a material that
doesn't seem like it should exist.
> look campfire
Campfire

The embers of what was certainly once a roaring campfire.
Wisps of smoke dance and intertwine above it before fading.
> look giant tree
Giant Tree

A very large tree.
Firmly standing in the middle of the clearing, its branches reaching for the sky
in a tranquil arrogance, emboldened by millenia of peaceful existence.

Upon closer inspection, the trunk seems to have a small door embedded into it.
> l tree passage
Tree Passage

A passage into the tree.
The tree seems to have a small door embedded into it. As you approach it,
its size seems to adapt to yours, the border matching your frame.

It feels like it could be walked through if you wanted to.
> look
You are in The Forest Clearing.

You are standing in a forest clearing, surrounded by a dense arrangment of evergreens.
The long grass sways gently in the cool breeze.

You can see:
 - Campfire
 - Giant Tree

Exits:
 - Tree Passage
> quit
Disconnected. Goodbye!
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