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  • Jul 30, 2025, 10:32 AM

    So I'm listening to the SGU, and they are saying how VR can be good for exercise, which made me think that maybe I ought to get VR to make exercising inside during the winter easier. (I find it very hard to motivate myself to use my exercise bike, even though I have it for that purpose.) Then I thought about the expense of VR and how I'd probably want to play games that I create on it, and so that made me think of the difficulties of that. I was also concerned that I could only really be moving my arms around, rather than my legs, which I felt was a problem. Eventually it occured to me that what I could do is write a game for Android, and have my walking speed be used to navigate around a virtual world. That way, unlike VR, I could do it outside as well as inside. I was then pondering about the sort of games to write for it, and I hit upon the idea of having a 3d programming language on the Android that uses my walking to navigate around the 3d space to code in the 3d language to program my game in.

    #esolangs #esocomputing #coding

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  • Jul 30, 2025, 10:34 AM

    It would also be a good idea to have an audio as well as a visual display so I don't have to be concentrated too much on my screen while I'm walking and coding.

    I was thinking that the audio interface would be like a text adventure format. That way I can create a simpler display for it first, before having to work out how to do 3D graphics.

    Like, I will give the option to type in the commands that you can also verbally say.

    #esolangs #esocomputing #coding

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  • Jul 30, 2025, 10:44 AM

    I'm imagining that the 3d coding lang would be like a *funge/dataflow language on a hexagonal (are the bestigons) prism grid. That would give each node potentially 8 inputs/outputs.

    I intend it to compile to the 32-bit VM I've been designing lately.

    #esolangs #esocomputing #coding

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