Used many of the skills I’ve been working on in my 3D practice in this scene:
• subdivision mesh modeling
• variable lighting
• leaning on stock assets where appropriate
• volumetrics
• combining shader node trees
• rendering WIP at low res
• surface imperfections
😅 😤 😌
Enjoy, #blendercommunity!
* stats for those who care:
Rendered in #blender3D 4.1:
- 100 samples in #Cycles
- 52 minute render time
- peak memory used 5.7 G