Robert Henke dropped this blog and I think I'm preaching to the choir here https://www.roberthenke.com/blog/index.html#blog_0009
ps: Robert Henke has some balls.
Robert Henke dropped this blog and I think I'm preaching to the choir here https://www.roberthenke.com/blog/index.html#blog_0009
ps: Robert Henke has some balls.
"You must teach them phenomenology"
"Who?"
"The programmers"
And, lol, lmao, I guess what better moment to announce properly that #PROCJAM is returning this December for another week of making things that make things. If you want to come and learn about procedural generation, experiment with a new idea, whatever! Come join us.
Rather than talking about all the many, many stupid arguments about AI, the IGF and House House, I've tried to focus on a couple of important things I saw in the discussions last month: the question of whether bans work, and whether it's okay to not give a game an award. And I gnash my teeth a bit.
New Post - In Defence Of Giving A Shit
"What's happening [with House House and the IGF] is not unusual, it's not extreme, it's not unfair and it's not a 'public flogging'. What's happening is exactly what is supposed to happen in creative communities."
https://www.possibilityspace.org/blog/posts/in-defence-of-giving-a-shit/
“Michael Crichton, psychology, and AI - Austin Kleon”
https://austinkleon.com/2026/11/10/michael-crichton-psychology-and-ai/
Be like the developer of Dome Keeper, who keeps adding idle animations for their pixelated cats, and stay esoteric
So, I learned. I learned from interviewing the customers, I learned from the senior members of the development team, I learned from books. I wrote a bunch of code to automate certain processes.
And it turned out… some of those processes didn't make sense. They weren't repeatable; they didn't actually make sense. At one point, I had an argument which was almost *exactly* the famous bodybuilding forum "how many days are in a week" thread. With a customer who owned a $30MM business.
For an example: Story time.
Once upon a time I worked at, let's say, a vertically-integrated business process automation vendor. Our customers were running hundred-year-old businesses, and we had to codify their business logic into software.
I, as a scrappy youth with _zero_ experience in the relevant problem domain, had to learn a bunch of stuff about how their businesses were supposed to work in order to encode those rules.
One of the recurring tropes that bums me out *so* much about the process of AI sludge devouring software _specifically_ — with practitioners of the craft enthusiastically participating more than the practitioners of any other — is that the *self*-developmental potential of writing software is completely ignored.
I couldn't really fit this in to my blog post "Programming Isn’t Special" https://blog.glyph.im/2026/10/programming-isnt-special.html although it touches on many of the same themes, so that's good background for this.
Maybe Pete Hegseth will be impeached after all, despite last night’s vote failing.
It appears, Pete Hegseth was only saved from impeachment in last night's vote because 11 Democrats were absent, of which several claim that a police escort of a bus blocked traffic, preventing them from reaching the Capitol.
Nancy Pelosi was in San Francisco receiving an award. One Democrat was recovering from a medical procedure.
It all now depends on Thomas Massie bringing his resolution to the floor again.
This new book by Matthieu Richelle seems very important and is FREE to download until December 8th!
Ancient Hebrew Inscriptions
#Alonzo news (3rd time today): I've now implemented enough of System F Omega to define a checked-null type! Like Haskell's `Maybe`.
Took me a bit to figure out why I had false positives in these unit-tests, but turns out I forget to implement the logic for typechecking the function calls.
I think tomorrow I'll unittest that it can handle Either & List types!
And I've got some things to investigate regarding my (literal) wiring for my merephone project...
Godot on Linux – an Open Source Game Engine
The presentation will cover:
* previous game engines and why they haven't been open source
* what makes Godot uniquely suited for open source development
* overview of making games in Godot
* demo
Thursday ( Nov 12th ) @ 19:00 AZ ( UTC - 7 )
1702 E Highland, Phoenix
@FLOSS_Stammtisch is on Tuesday the 17th, also starting at 19:00
#LocalGroup #Phoenix #Arizona #FLOSSgroup #LUG #PLUG #Stammtisch #FLOSS_Stammtisch #Godot #FLOSSgaming